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(How do you guys quote these replies?) It can't be just cut and past right?
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I just use the little "Quote" button
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Anyway, I've tried the melee heavy parties and in a lot of ways they are very good; but, you run into enemies like Rynjin that mess with your mind and you're in big trouble (so I've found)!
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That's a definite downside of a party with a lot of really good crit-hitters: having multiple members insane/turncoat and crit-hitting their former friends.
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So now I have all pure casters which I will switch at some point to Lords, Samurai and Ninja. This may not even work later in the game but who cares; I'll just start over and try something else. Like I said in an earlier post, I don't much care for getting finished anyway.
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I think you'll find that later on there's little reason to change them. My (limited) experience with all-magic parties is that they get easier as time goes on and they pick up more HP and SP, plus the protection spells; they're much more difficult during the low-single-digit levels when they don't have enough SP/skill to do a lot of damage, are at best marginally competent in their melee & ranged skills, don't have enough HP to absorb much damage, and are wearing the crappy-or-worse armor to which most specialist casters are limited.
WRT finishing: yeah, I start 4-5 parties for every one I actually get to Ascension.