ZN - (I see it a lot) always look at monster's resistance, I think that in most cases you will find a weakness of about 50% in one area (not that you'll always have a spell available for that one area though). If I remember correctly Reyjinn are suseptable to Divinity spells (which is why their acompanying posse usually includes a caster that imeadiatly whips up soul shield).
EEW - yup we were tracking (intending to say the same thing - apparently my style of writing can be obtuse).
CT - I believe I've stated as much b4 (about the ease/vs fun), everyone's perspective will of course differ on this. The melee8 ref. wasn't quite so trivial. It was intended to suggest that without a modicum of magic (especially spell protection), AND at a level for a particular point in the game, anyone will have severe difficulties - i.e. you need your wizardry to survive. It wasn't to suggest that in order to have fun (even as an experienced player) you need to focus on offensive magic.
Hybrids can be quite interesting without magic at all, i.e. insta-kill is a fascination all its own. The strictures of weapons types, armor, ect. are also quite fascinating. Furthermore it is a mistake to simply say that melee heavy parties are easy - this really depends on the way the characters and the party is developed (and which characters are utilized). A hybrid developed to top-out their insta-kill ability early, AS a primary melee'er, is generally NOT easy for about the first 40% of the game (even with several such characters, but with no meatshields). Perhaps this then is why you consider the first part of the game to be so difficult? It appears that you will sacrifice ease of play early on for ease of play latter on (thats a choice on your part - others may not wish to do this). Furthermore I would never call this game EASY, in fact this is "easily" the most difficult RPG experience I've ever had - it encourages "Power-Gaming". If you look at the hybrid character as developed by those who created the game - then of course physical combat for these hybrids takes precedence. If you look at the characters from a traditional standpoint - then of course physical combat takes precedence. If you want, (and find it more interesting to do so), a hybrid that is 50/50 then your "swimming upstream". My suggestion for a 50/50 is also "swimming up stream" (I just think it will get their faster and better with the right party - i.e the dualed hybrid).
Additionally, you seem to be confusing a balanced party with a balanced OFFENSIVE party (they are not the same thing).
Finally, have most been there done that (that are currently viewing this forum)? Please consider those that checkout the board but don't participate. I didn't start playing this game until about 4 months ago.
Oh well, just my two bits.
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