Thread: Planning ahead!
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Old 07-04-2003, 04:43 PM   #28
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
Quote:
OK, but, what are you really playing for? To kick some butt and win the game, right!
Not even close, at least not after the first or maybe second time through.

Quote:
It doesn't matter how you get it done,
Of course it does, at least if you want to enjoy it. After you've Ascended a couple of times, there are very few surprises left in the game, at least as far as where to go, what you'll have to fight to get there, and what you'll do when you get there. You know the fixed encounters, you have a pretty good idea of the random encounters, you have no control over the locations/actions of key actors, the contents of chests, or the required plot activities. So where does variety/interest/replayability come from? From modifying the things you *can* control: your party and your major side quests. And the side-quest options get used up pretty quickly too: align with the Umpani/T'Rang/both/neither? Become a Rapax Templar or not? Save Trynton from the Rattkin or not? Once you've excercised the "do" option, the "or not" path doesn't offer much.

Yes, it's fun to "bash skulls" a lot on your first or second trip; but bashing those same skulls the same way with the same characters and the same weapons a dozen times over is something I don't even want to think about.

I *know* I can walk through the game with the melee-heavy party mentioned earlier, and I *know* exactly how every step of the way will play out. I'm *pretty sure* I can make it to Ascension with an all-magic party, and I *think* I have a handle on how to do it; which one sounds more interesting to you?
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