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I was wondering if y'all pick characters or races based on the items you know are already there? I've found three Giant Swords and I have no mook in my party; bumber. I've never had a chance to try this weapon.
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As mentioned in the other thread, there are a couple of "guaranteed" items that give specific class/race combinations an edge, but they're really "all else being equal" type advantages. I.e., *IF* you're going to take a Ranger, and *IF* you don't have a particular reason to use another race, then make the Ranger a Mook, who can then use the Giant's Sword. *IF* you're going to take a Ninja, and *IF* you plan for that Ninja to be a melee fighter rather than a thrower, and *IF* you don't have any specific desires as to race, then make the Ninja a Faerie, who will be able to use the Cane of Corpus.
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I also regretted not giving my rogue a staff from the start. She has the staff of doom now but she could have had her skills up way sooner. The daggers were useless in her position anyway.
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In Wiz8, Rogues are very much front-line melee characters, backstabbing with dual Thieves Daggers or Stilettos, or a good sword (i.e. Fang, *Light**Sword*) if one is available; it sort of works using one in the center as a ranged specialist, but doing so gives up a good portion of the Rogue-specific abilities of the class.
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I also just switched my Ranger to a Fighter to get Berserk but his attacks don't seem any better?
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Don't forget that this character is a Level 1 Fighter. Yes, the attributes are probably quite a bit better than a real on-the-beach new Level 1 Fighter, but the "Fighterness" value that is used internally along with the personal attribute and skill values is still 1.