Yeah, I'll certainly be interested in seeing the explanation for some of these. Some of them seem pretty straightforward, like the Alchemist->Ranger to get a spell-heavy Ranger. Well, except that Krull pretty clearly chose to leave ranged-attack capability out of this party. Others are much less clear: for example the Alchemist->Bard thing. The "obvious" logic is that since the Alchemist book has the fewest spells that are duplicated by Bard instruments (like, 1 exact match, though the Dulcimer of Mending effectively duplicates Heal Wounds, and the Renaissance Lute covers 4 Alchemist spells), this change gives the Bard better Alchemist-book coverage, producing a Bard that can cast things like Element Shield, Ring of Fire, and Fire Bomb. However, the game will be over before this AlcheBard is able to use the top 3 instruments (including the Renaissance Lute)--a pretty expensive trade-off.
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