Krull, that sounds like an excellent party to me.
I'm afraid, after a year and a half of playing this game, that I cannot concur with any of ScotG's dual-classing advice, but that doesn't mean he's wrong. There are new things being learned about this game all the time.
Dual classing works very different in this game than Wizardry 7, and most players recommend it rarely if at all. The experience to go from level 1 to 2 in the new class is the same as if no class change. So if you change at level 9, from something else to say a Bard, the experience to go from Level 1 to 2 as a Bard will be the same as from Level 10 to 11 if you had started as a bard. All that class changing does is mix approximately the same total number of levels between two or more classes. That can be appropriate in some parties, but generally most players find a character with 10 Levels in two different classes is much weaker than 20 Levels in either one.
Most of the class changes I see recommended are two cases. One is single levels in another class (such as one level as a Mage for a Bishop, to get a realm-magic boost) or one level of something with Stealth combined with training Stealth to high levels (I never do such training but many players do). The other time is smaller parties, like 3 characters and no RPCs, where you will get a lot more levels by end of game to play with. Even then most players do not do too much class changing, because many skills and capabilities are level-dependent, based upon levels within that class.
[ 06-27-2003, 01:03 AM: Message edited by: EEWorzelle ]
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