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Like you, I had several characters with critical hit skills. Even if they only hit for minimal damage, it just didn't matter anymore because of the rate of critical blows.
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Yeah, I ran a "Ranged/CritHit" party once: Ranger, Samurai, martial-arts Monk, throwing Ninja, Gadgeteer, Bishop. By the time they got to level 20, most battles became a race to see if the monsters could avoid getting IK'd by the ranged specialists long enough to get close enough to get IK'd by the melee characters.
Of course, when multiple characters got driven insane/turncoated by something like Souleater, things got very ugly very fast....