You seem pretty knowledgable about the possibilities, from earlier posts. I don't much care for fighters as I like the magic option (protection and transports). I always have a Fig/Lor/Val in my party. I have done 2 good 4-parties to the end and am about to finish a 3rd. For your 2nd char maybe a Rog/Bar. To mix it up add a Ran(Mook)/Sam/Nin/Gad. Add a Bis or change an Alc/Mag/Pri/Psi back and forth to get the basic protections. There are many ways 4 chars can succeed, and you lev up faster. I have tried one 3-party and a 2-party but they start to get a bit tedious. Alot of healing. I would think a solo would be even less interesting. Best of luck!
As a side note, I will be trying something more challenging next. A monk as the tank (and x-ray), a samurai for mage and sword, a ninja for alc and locks (probably faerie, weak at first as most know) and a bishop to cover the weak starting magic. This may not work, but worth a shot.
[ 06-23-2003, 09:59 PM: Message edited by: Ziggurat ]
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