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Old 06-09-2003, 05:28 PM   #3
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
Ah, frustrated with fizzles?

Actually, if the number of time you cast is fixed, than higher Power Levels will net you more increases.

However, I believe the answer to your question is that casting more times at lower power level will give you more increases per mana point. The classic example of this is Heal Wounds. If you can cast it in the green at Power Level 3, and somebody needs that much health, you chance of an increase is enhanced by casting three times at Level 1. I guess, as stated, there is a fine line between that and training.

Toward the beginning of the game, for example, your will get more magic point increases by casting on the green at Power Level 1, then casting on the yellow or green and then being out of mana, whether the spell succeeds or not.

Sometimes there is no choice and you can only cast the spell in the yellow, orange or even red. If you need to eliminate an enemy who is killing you, you might find it to be a virtue to do so all at once by casting at higher Power Level.

For spells with no backfire like Protections, I generally cast them deep into
orange or even red. Listening to my own words, perhaps that is not wise. It's only that if you cast it at lower level and succeed, you may not get further increases from that spell for a while.

An example is my Mage in the current party with Energy Blast, Frost and 8 spell points in each realm. I could cast it at Power Level 2 in the yellow, but get tons of damage and increase in each by casting at Power Level 1 eight times.

So in summary, casting three times at Power Level 1 will net you more, on the average than one cast at Power Level 3. But three casts at PL3 will net you more than three at PL1.

Regarding magic nectar, I usually purchase or find all that is available and save it up for later in the game (like on the Peak).

[ 06-09-2003, 05:34 PM: Message edited by: EEWorzelle ]
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