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Tsunami is definitely a kick-ass damage spell. Bang-for-the-buck, it's the most damaging spell in the game. Well, technically I guess it's second best, but the "real" most damaging spell--Banish--is so special-purpose that I don't count it.
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Well, just in the described battle against demons, it could have done great damage.
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As an aside, the Death Lords in the SE Wilderness shrine seem to consistently get *great* results from Death Cloud, at least on Expert difficulty.
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Maybe they have a high powercast
I don't bother casting kill spells myself, but in this battle, usually all cultists and their elementals get killed by two or three reflected (eye for an eye) death wishes from those death lords.
resistances. Resistances of 90-110 are not too bad at all.[/qb][/QUOTE]Power Cast at 95+? Holy crap! Again, what level are these guys?
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Bards and Gadgeteers are already penalized during combat by being Stamina-based;
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IMO its a huge bonus that they use stamina to cast spells. Stamina potions, Rest all spells, and the Renaiisance Lute are very cheap ways to restore their 'spell points'.
It sounds like you use the bard as a fighter with utility spells. I use them more like rangers, with instruments as spells, and a bow as backup. Especially with several stamina regeneration items, they can use intruments every round. They got ko from using it, but recover at the end of the round.