Zig, the game does allow you to up a skill more than one point per encounter, if you use that skill often enough (successfully using it seems to count, too). The "skill training" and "exercise" you may read about here relies on that to pump up a specific skill to very high figures in a single combat of thousands of rounds ... basically you've got two ways to increase a skill: Allocate points to it during level-up, or use it over and over and over again.
I ran a Cheese party once - so named because someone referred to endless combats and charm spells and knock-knock training as "cheesy" - just for the heck of it, and found that at low levels, it seems to take about 10 rounds of usage for a skill to go up a point. If your character is continually using that skill - such as a Shield on defense mode - after some 20-25 rounds the Shield skill will have gone from 0 to 2. It's not always 10 rounds, probably because whether the usage of that skill succeeded or not may play a part in whether that round "counts".
Magic usage goes up differently. It didn't appear to be as dependent upon sheer # of rounds, you have to factor in the power of the spell being cast and I think the number of spell points used in one realm vs split across realms. The result is the same as with combat spells, however: if you use it often enough in combat, it may go up more than one point by the time the combat is over with.
The higher a skill is, the more usage it will take to get that next point. The "10 or so rounds" I mentioned above only applies at the very low skill levels.
Once you get past the lower and middle levels, your characters probably already have 90's or more in their most-often-used skills even without training.
Cheese party was interesting at the start, mostly just to find out how things worked. It got real boring real fast and I never did finish even though the characters were easily whipping monsters several levels higher due to the skills.
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