I definitely agree that, for this party, you don't need a "balanced" Monk; pretty clearly his/her three most useful roles will be melee fighter, melee fighter and, uh, melee fighter; the Psionic stuff will be in the "nice to have" category. Your Bard will be able to cast several of the more useful Psionic-book spells, including handy Psionic-only ones like Haste, Pandemonium, and Cerebral Hemorrhage. Of course, should you choose, one of your Bishops will be able to cast all of them.
Push DEX and SPD until they reach 100, then raise SEN and INT. You'll probably finish the game before you max those two; if not, STR and VIT would be next. As Wereboar suggests, push your key melee skills (Martial Arts and Critical Strike), plus Psionics once you reach level 5 (up to then, I usually bump Throwing & Sling as the third skill). Buy Charm (or Mindread) and Relics books as soon as you can, and raise the Monk's Mental skill by practicing Charm/Mindread on NPCs and identifying items. By practicing as much as possible out of combat, you'll find that the Monk's magic skills come up quickly with no need to spend skill points on them.
|