Changing professions:
In Wiz8, changing professions will usually crippled characters instead of uber-characters. If you know the game and plan ahead, you can get quite goodmulti-class characters. But you're quite late in the game, and a mage(27)mage is probably better than say a mage(23)/priest(4).
If you change to another profession, your spellcasting skills will stop to improve (unless you switch to something that uses the same skills at level 1).
In addition, your mage level (not your character level) is used for tearing through enemy resistances, so if you change, you'll do a less damage.
And you'll loose your 25% wizardry bonus, which probably means that you can cast your high-level spells somehow less high.
Possible changes at this late stage:
- fighter: Mainly to be able to use better armor. You won't become a fighting machine, and will continue to fight with spells, not weapons (since you have neither good stats nor weapon skills). But you can use the infinity helmet (+5 spell point regeneration). Not recommended.
- Samirai: Like fighter, except that you'll be able to improve your spell skills again when you reach samurai level 5. This will be very late in the game. If you want to use infinity helmet, switch to this one.
- Bishop: In this case, you'll continue to improve your spell skills. You'll loose the wizardy spell bonus, and need a bit more experience per level. But you can start to learn any low-level spells, and use some better armor. Can be a good switch, but IMO not that late.
Ninja weapon skills:
The main point about the ninja is his ablity do do criticals. That means you want many attacks, and many hits. The total damage isn't that important.
With the staff, you might do a bit more damage. But you'll miss more often(especially against tough opponents). And you should have up to 12 attacks by now (twice up to 3 swings each primary and secondary). Thats a lot of critical chances.
The same thing applies to the ranged attacks. For the ninja, the critical skill applies to thrown weapons, but not slings. In addition, you should have more attacks with darts or shuriken than with a sling. Didn't you know that you can throw things with both hands? If you don't, well, you can start now. But you dual wield skill is probably 0, so you'll hit somehow less often for some time.
My suggestion: Stick with hand&feet and throwing, for max critical chance.
Samurai secondary weapon:
The best secondary sword is enchanted wakazashi (and it's samurai only). You should have it by now. If not, explore mountain wildernesse with x-ray. It doesn't do high damage, but has a critical chance.
Well, but you have the *light* *shield*. A very rare item; i found it only in one game (out of ~15) without scumming for it. Compared with a normal shield, i'll use a wakazashi for additional damage and critical chance. In your case, the shield might be better. Without it, the AC of the samurai is probably much worse than ninja and monk, and the enemies will concentrate on him.
Gadgeteer items, and pistols:
Gadgeteer items are only useful for a gadgeteer. And the gadgets you'll make from them require a specific gadgeteer level (not character level) for use.
I don't like gadgeteers much (prefer bards), but if you want to try one, do it in a new game. He'll need a long time to build up and to get his gadgets, but will be powerful once you reach level 19-26.
The vaporizer isn't great. I usually ditch it with gadgeteers. How often does your priest has to cast Instand Death until it finally works?
Blunderbuss can be a nice item. Especially earlier in the game. I once had a party with 5 rangers, and one used it. He did most damage early, when the others didn't have their strength improved. But he often had to use a bow, since there are not that many musket balls for sale.
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