I disagree with the riddles in Wiz 8 being too hard to decipher. Unless we're talking about finding the retro dungeons, but they are easter egg type places that don't effect your ability to finish the game. The real key is to pry as much information as you can out of all the people you can talk to for the most part.
"If I had bought wizardry 8 when it had just came out... there would be no way I would figure out how to drink the potion and eat the flower on the 8th bough of the trynnie tree. 0% chance."
It's very easy if you talk to Fuzzfazz, he tells you exactly what to do and where to do it.
"What about just getting the black box to arnika?"
You find a broken black box in arnika which is a pretty huge clue that the machine in the spaceport will read an undamaged one. Where to find it is at first unknown, but once you come across it in bayjin, it would be pretty obvious it would work in the arnika machine.
"Actually I dont think I would have ever even discovered the mook exist without refering to a walkthrough... and without the mook, you are missing one item and can never finish the game so I might never have been able to finish it( I still havent btw)"
How could you miss the moook? Their building is right in arnika - if with an automap you didn't explore all the locations, then of course you're going to miss things.
"Never would have figured out what '100% trang item' to bring back to the umpani and would have completed 0 of their quests."
Well you know they want you to scout out the t'rang in marten's bluff and bring something back from there, so basically if you search around there, you'd find the t'rang arm - if after fully searching you didn't find anything else that seemed to fit the 100% t'rang description, I think it's reasonable to have given the arm a shot.
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There\'s one dwarf left in Moria that still draws breath!
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