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Old 02-12-2003, 01:25 PM   #6
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
And actions like purify air (very important once you get to monsters that cast death cloud) might as well be cast at the end of round.
Well, there are usually two fight in the game where the enemies will cast many dangerous cloud spells (SE Wilderness Temple, and Djinni of the Clouds on AP). Casting purify air at max level each round will drain your mana fast, and casting at a lower level will probably help nothing.

Quote:
As for it not mattering if haste is cast early or late in the round... I disagree, early is better. Especially against spell casters that cast magic and missile screen spells, you want to get haste up early so that your casters and archers can do their dammage before the enemy's screens go up.
Thats exactly the point EEWorzelle was talking about. He claims that the early haste spell won't let your other spell casters act earlier. If this is correct, an fast haste spell isn't better than a later one.

Quote:
The only thing that really bugs me about haste, is it making my archers use up all their powerful missiles (mystic arrows, lightning bolts...) on weak monsters when I'd just as soon wade in and have them slash with their short range weapons. For these combats, I don't use haste.
Why not use less powerful ammo in these fights?
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