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Old 12-10-2001, 03:30 PM   #3
Nifft the Nimble
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Join Date: October 4, 2001
Location: NYC Forever!
Age: 51
Posts: 520
The familiar you get depends solely upon your alignment. You will never get to choose.

If you are Good, you get some kind of a mini-dragon, either a Pseudo-Dragon or a Fairy Dragon. Thier main purpose in life is to sit in your backpack and give you an extra 12 HPs -- a worthy purpose indeed! However one of them has poisonous claws which render poison-vulnerable opponents asleep, and the other can cast "Invisibility 10' Radius" which is quite useful for scouting, sneaking, etc.

If you are Neutral, you will get an improved version of a normal animal. Each animal excels in one particular thief skill. Cats are silent and sneaky, rabbits can detect traps, and ferrets can pick pockets. The ferret is portrayed as being quite useful by several veteran soloists. A Sorcerer should be Lawful Neutral to get a ferret. Though these familiars have thieving skills, their main purpose remains to give their master an extra 12 HPs.

If you choose the path of Evil, your options are demonic in nature. Neutral Evil spellcasters get Dust Mephits while Chaotic and Lawful spellcasters get Quasits and Imps. The non-Neutral spellcaster lose out, however, for they only get 8 bonus HPs. Dust Mephits are quite useful, especially when high level and in Throne of Bhaal.

I hope this is helpful to you!

-- Nifft
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