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Old 01-24-2003, 05:27 PM   #8
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 72
Posts: 234
Kakero, I loved the MM games, and replayed them. But the opposition was based upon location and would always respawn, when they did, at the same level. This made the game tedious and repetitive, due to the lack of balance, according to some reviewers. In Wizardry, there are min and max levels to the opposition in each area, rather than fixed levels, which keeps you on your toes until you pass the max.

Rolandthemad, your point about realism is a good one. I think it's trying to simulate that there are many more opponents hidden around than your party typically encounters as they traverse a region, unless they linger. I agree that the open road, at that early point in the game, feels unbalanced against the player. It gets more fair (but never easy). I respect that you are going to give the game another shot. Beware that you could become addicted!

Roboghost, I agree that when you are ready for them, the big battles can be cool. Being surrounded by six opposing parties with no magic left and only poor armor, early in the game, is no fun, however. About ever reaching the 50th level, good luck. It would take a year of playing full time almost, to reach that level. 99% of that time would be spent after you could have easily finished the game. For example experience to get a level 50 Mage is 2256 million experience points, while to get a level 25 Mage (a typical ending level for a full size party) is 22.5 million. Thus to double your level (from 25 to 50) takes about 100 times as long, because the monsters don't keep getting more powerful much after the normal end of the game.

[ 01-24-2003, 05:36 PM: Message edited by: EEWorzelle ]
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