View Single Post
Old 01-04-2003, 01:56 AM   #5
Oruboris
Avatar
 

Join Date: April 5, 2002
Location: SW Montana
Posts: 575
The trick to accessing the trangaporter the first time it to enter the room with the assasin and overseer, approach just close enough to get the loot out of the corner, move back accross the room to be nearer the door [without the assasin getting hostile] then initate combat, but RUN past him, through the door he's guarding, and down the hall rather than fight.

If you get far enough down the hall that all characters are out of range, combat automatically ends, and since you haven't killed or even attacked anyone, the trang stay neutral. DON'T cast any spells like hypnotic or sonic boom-- those are hostile acts.

Be sure to open the iron door to upper Martin's in the right hand stair, set a portal if you have one [this is the single most useful portal spot in the game, by far: 4 destinations for the price of one], and go up the left stairs, fight the ghosts, go down the further stair to the 'back area' of LMB, and open the hidden door near Z'ant for future use.

IF you've left both these doors open, you need never walk through the assain's room again, though if for some reason you choose to, the 'run' trick works every time, from both directions.

Just save before you do it, in case you start at the wrong spot or don't run far enough.

HTH
Oru
Oruboris is offline   Reply With Quote