My method:
1>Save game just before leaving the underwater caves: you will need to re-load from this point if you really, really want excaliber [assuming you have some one who can weild it].
2> Run past Nessie to the cave where Excaliber may be-- She WILL engage you before you get there, but just keep running every turn till you are safe inside. If no excal, reload.
3> Once you have excal, sleep until all are at full health and manna, and save again.
4> Cast standard buffs, using scrolls or potion if need be. Make sure everyone is using their most potent weapon or ammo. Very important to have enchanted blade, magic screen, and armour plate running! {Hint: if you don't have these but do have portal, set a portal here, leave, get the necessary stuff and return. Croc, Sadok or the Umpani may have the spell books: You are well past the minimum requirements for what you'll need.}
5> Exit cave and engage Nessie. You must be close enough that at least one party member can attack her with ranged weapon or spell. All others should finish buffing with 'in combat only' spells [some of which are really important, esp. haste, and element sheild] or cast body of stone, superman, eye for eye, etc.
6> If your best fighters are short range, run up to her. Now its time to summon elementals, etc. Casting summon elemental until you are in the open is risky: if done while still behind the rock pillar, the elemental may not be able to move to nessie to attack, and prevent you from attacking as well.
7> Seems to me draining cloud and hex work well against her, but use your casters mostly to reinforce buffs, purify air, rest and heal.
Clearly, this is NOT the only approach that works, but it can be an effective strategy, even for smaller parties.
Oh, there is another route you can take: use the tunnel in the swamp to get to Bayjin, collect scuba gear from there, and proceed through the giant skeleton to the tunnel that takes you to the shallows. Be sure and collect a light sword from the bucaneer ghosts if taking this route.
BOL!
Oru
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