Vitality first, especially for casters (or anyone who can't wear good armor) along with their main other stat (whether it be intelligence, wisdom, speed, etc) - this is because Vitality gives hit points. There are spells, that even your best magical defenses won't protect you against - whether it be psionics maybe (driving a party member insane - especially a fighter with Bloodlust or a Rogue who backstabs 5 times a round). If your mage or priest gets picked out as the lucky target of your insane member - you can usually kiss their arse goodbye before too long. So I get Vitality to 100 to get as many Hit Points as I can for all my characters.
So for example, it's:
3 STR, 3 VIT for my fighter and Valk
3 DEX, 3 VIT for my Rogue
3 SPD, 3 VIT for my ranger
3 WIS, 3 VIT for my priest
3 INT, 3 VIT for my mage
Until the skills are maxed. So for example, I hit 100 VIT for my fighter... I would then begin raising 3 STR, and then 3 whatever the next highest STAT is (that makes sense - so no INT or WIS in case of the fighter, but maybe DEX or SPEED or whatever).
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