You can practise magic and max all four Schools in a few 'game' hours, so there's no reason to 'waste' any points beyond the first 15 anyway, so you just keep pumping Combat. Even though this only builds one Realm, it lets you read whatever Spellbooks your Caster level allows.
I really appreciate the Lord's Dual bonus; combined with the Mauler's Mace bonus and Diamond Eyes, this really mashes a lotta stuff.
Same deal with Sams' Sword bonus, makes Dual work better, esp. with Ench Wak.
A non-Faerie Ninja (Hobbit is my fave) with Boom. Shir. in one hand and a pile of Death Stars in the other, gets a crit every third round or so of Ranged. Plus they can PP & L&T.
Monks' Martial Arts bonus and Haste capability make them a frequent choice, especially in a small party.
More Portals!
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