I've always thought that in wiz 8, the fighter and bishop are fairly overpowered as compared to the rest of the professions. A large reason for this is that fighter/caster types i.e. monks, valkyries, lords do not have enough magical abilities to make fore-going "berkserk" worthwile.
The ninja, ranger, monk, valk, samurai, lord etc. all learn spells at clvl 5. But whether investing previous skill points into magic is largely debatable.
1) The first group is a special case
Faerie ninja- I would say that this character benefits the most from learning magic. Faerie ninjas are built for the purpose of using CoC, and since the CoC is cursed, spellcasting is often the only way to engage in range combat (besides uncursing constantly with bishop). In addition, they access the alchemy skill-book, this is great coz they mix potions (helps makes money and practices skill at the same time). imagine if the CoC was NOT cursed, along with thrown criticals, they will be absolute BEASTS.
2) The second griup consist of melee characters who access magic...i.e. Samurai, lords, monks, valk
Most combat sequences, even with melee heavy parties, begin with at least one or two rounds of ranged combat. This time is used for defensive spells (element shield, soul shield), buff spells (superman, haste) and offensive ailment/cloud spells (toxic cloud).
Hence during this time, the samurai or lord can cast a couple of spells and weaken the enemy from range b4 engaging in melee. I suppose they are useful for the "effect spells" such as insanity, turncoat etc. But if u are after damage, then I honestly believe that if u arm your charcter with a 3Xbow with decent ammo, this will give more dmg than any spell u can cast. (I'm assuming u don't excessively practise all the realms to 100 by casting knock-knock or mindread repeatedly for a ridiculosly long time...I'm kinda a purist gamer [img]smile.gif[/img] ).
3)The third group are range attackers with spells (i.e. rangers or critical throwing ninjas). personally, I find spell learning is pretty useless for this group. They attack from range hence every time u cast a spell in combat u are sarcrificing one round of attack, hence sacrificing damage, instant kill possibibilty and training your range combat skills. Plus they access the alchemy book which does not give them useful "effect spells i.e. turncoat, insanity etc). Any damage spells they can cast is dwarfed by their awesome ranged poweress.
comments welcomed...
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