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Old 07-22-2002, 10:08 AM   #6
Rhea
Drow Warrior
 

Join Date: October 2, 2001
Location: California
Age: 73
Posts: 266
Quote:
Originally posted by Gimli:
Some of the later traps are nasty, especially the philosopher's bane one Basically if you have a locks guy you can avoid having to reload; or if you're playing IM I think it's a must to have one.
I agree. My Bard's doing the lock picking this time, and my Ninja's doing pickpocketing. Knock knock is good, but the combination of that and the lockpicking skill is better. And just examining chests helps up the lockpicking skill. Plus, you don't need Divine Trap to try to figure out what to disarm.

So, either you have a combo of two spells, Knock Knock and Divine Trap, or one guy with agile fingers. Early on I'd rather save the spell picks for something more substantial like buffing spells.
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