I think it's #levels in your current class that determines Att/Round. If it were total Character level, then my switched chars wouldn't lose the swings they lose upon switching.
Now i've just started yet another party, wanna test my latest theories on Attribute distribution:
Hobbit Ninja gets 2 points ea. in St, Sn, Dx; at L20 all three max. Then Vt and Pi, 3 each, for HP, Stamina, and SP.
Elf Bishop: I'm going back to Powercast, because i remember it working--this is the 1st party with a Bishop in 5 finishes (if i play them that far) She gets Power cast at L11, meanwhile popping Vt up to 50 and maxing Dx at L17. After maxing In, 1 point each in Pi, Sn, Vt; once Dx is max, 1 for Pi, 2 Sn, 2 Vt, and 1 St. Pi's not so important to me, i read all the Spellbooks and use Mana Stones, so my SP pool and regen are both fine anyway. I like Sn and St for better Staff o'D performance, and Vt makes HP and Stamina.
The other two are a bit simpler:
Elf Monk (the Haster) Sp max in 12, Dx at 15, then 2 pts each in St, Sn and Vt.
Hobbit Samurai, one point each St, Vt, Sn and 3 in Dx to max at 14, then 3 in Sn to max at 25, with the remainder into Pi. I'm not sure this'll work out with a party of 4, Lv 25 is kinda high even with 3...
I do have my favorite Trio going now, too: Rawulf Lord, Mook Ranger, and Felpurr Bard-to-Ninja. (at L9; she's a Bard primarily for Hastage and a Ninja for the Portal, and continued development of certain techniques of procurement)
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