Rod of Sprites is on AP so it would be a while before you get to it; you could make an eariler run to the are under the waterfall in the SE wilderness to nab the winter wand which is a good secondary weapon; I would dual wield wands from the start, you start with the farie stick for one, there's a shilaleh (sp?) in the monastery, or if you have another faerie in the group, dual faerie sticks early. Be prepared for the character to pretty much be lame until the CoC, then it's a different story [img]smile.gif[/img] Although early on I guess the ninja's auto penetrate with throwing is pretty useful. The one I ran was the most powerful character I think I've seen, between amazing melee ability and using alchemist spells for ranged combat (didn't bother building throwing post finding the CoC, built his alchemy up really well as the CoC is cursed and I don't like to bother with constantly uncursing and switching weapons - also achemist spells are pretty potent offensively).
I would say str/dex are the best stats to try to max out for reflexion and power strike, then probably senses/vit. And definitely build crit strike, with the CoC you'll do an amazing amount of criticals - did I mention the faerie ninja is just a machine? [img]smile.gif[/img]
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