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Old 07-15-2002, 11:25 PM   #1
fung
Dungeon Master
 

Join Date: June 22, 2002
Location: Australia
Age: 42
Posts: 77
The following discussion relates to an earlier post by Gimli:

"if you look at your characters stats during a fight where a level 7 haste is up, it pumps their speed by I think 70-75 points"-Gimli

hence the theory is that no party member except for the caster of haste will need to put any points into speed and they will all get speed of 100+. If this theory was true, then charcs. in wizardry 8 will be built a lot differently...since most guides (Jandrall webpage) advocate pumping speed for melee charcs. and unlocking snakespeed for greater initiative.

Question 1) Does speed have a cap?
I think this is the most important question, if speed does not have a cap. it will be useful to pump speed to 100, coz 100 + 75(haste) will give my melee charcs ~175 speed hence allowing to hit ALOT.

However, if speed does have a cap at say 125. Then all my charcs. will leave speed base e.g. 50 + 75 = 125...any points beyond that is a waste.

Question 2) Does haste really work as I stated earlier...if so it is no doubt the most overpowered spell in the game...allowing 5 party members to ignore the speed attribute.

Comments appreciated.
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