Although it's frutratig sometimes that damage magic (esp. HP reducing) is pretty weak, I think it makes the game more interesting: you have to think of specific tactics for each encounters rather than always nuking. Indeed powercast seems to increase spells' power a lot. I noticed that my bishop with a high powercast did so much more damage than my samurai using the same spell at level 7.
Also the resistances are not to be taken too litterally it seems. Some monsters (maybe all) with a 100+ resistance are quite susceptible to high damage with some spells (like concussion). On the other hand monsters with high resistance to some kind of magic will (it seems) very seldom be incapacitated by spell of that magic and certainly very seldom killed. At least it seems so. So don't waste time casting death wish on monsters with high resistance to divine magic. Or am I wrong ? Too bad Sirtech does not publish the complete formulas (for resistances, damage ...) in some guide.
Mythology is quite useful indeed and in fact it seems to develop rather well by itself, well not always as quickly as I wanted in the beginning but one can at least check the monsters stats in some table. Well, that's assuming you can at least identify the monsters which does require some Mythology since "cousins" which look alike have different resistances.
[ 08-20-2002, 09:11 PM: Message edited by: kolvir ]
|