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Old 07-06-2002, 03:40 AM   #7
Bomb
Dungeon Master
 

Join Date: May 31, 2002
Location: Finland
Posts: 64
Quote:
Originally posted by otter:
I think the point is, if you reload 73 times to get something, you have earned it.
I think we could talk about earning if you didn't need to reload. I mean that if, say nessie and his (her?) chest reloaded always after x hours of gameplay. And then you got another go on the sword all the while earning some xp, not just mindlessly reloading for hours on end in the worst case getting nothing for your efforts, then I'd tolerate random popping items in a single player game.

I don't like random items, but if I got some xp/cash/other items while trying to get a random item, I won't feel like totally wasting my time while trying to get it. If I only got a sore finger from clicking that load button (like it is now [img]smile.gif[/img] ), I'll happily use an editor in a single player game, since IMO random items, which you can try to get only once while playing thru the game (unless you reload), should be illegalized And 'specially in a single player game, it should made so, that you *will* get that random item later for sure if you didn't get lucky on that 3% early load...

And I've earned the item by making it to that point in the game and by beating the creature that carries it...

Phew, morning crankiness, but I'm done now...

[ 07-06-2002, 04:12 AM: Message edited by: Bomb ]
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