I have a theory about controlling attributes.
Let's say we have the controlling attributes A and B to the skill C. Then I believe that when C is more than (A+B)/2, the skill will raise incredibly slow. But if you have put x amount of points into C at levelup, then C will raise incredibly slow only when C is more than x+(A+B)/2. Generally, this seem correct so far when I play.
Look at the lizardman fighter for example. He has 30 intelligence and 30 senses which are controlling attributes for the skill close combat. Because I put 3 points into close combat every levelup, he will add about 45 points to 30. So when he reach 45+30=75, his skill will raise very slowly. Luckily, he has 25% bonus, so his skill will probably end around 95 in close combat.
Edit: I said 45 points because I thought that the lizardman fighter would reach 75 close combat at level 15, and 15*3=45. When I looked at my last game, my lizardman fighter had 97 close combat at level 21.
[ 06-17-2002, 06:47 AM: Message edited by: el_kalkylus ]
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