Faerie bishops get snakespeed faster, and powercast too, unless you want to invest points in vitality because of the low hp and carrying capacity.
Quote:
Originally posted by Dorkus:
I would NOT ignore piety. I've found post-75 skill improvement TORTUOUSLY slow when controlling attributes are not reasonably high (80+ seems ideal). Piety also provides more skill points, and the Iron Will skill is very nice.
IMO, snake speed is tremendously overrated. It is definitely NOT a reason to max speed. All it does is give you a tiny boost to initiative (at 100 snake speed, your iniative goes up by 10), but putting points in senses gives you a much better boost to initiative, AND it gives you a number of other bonuses to boot.
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Yes, senses also boost initiative. I think 100 speed gives 20 initiative, 100 senses gives 20 initiative and 100 snakespeed gives 10 initiative. If you have above 41 initiative or something like that, you will be able to cast first in almost every fight. In my last party, I pumped 3 points into speed on my elf alchemist at every levelup, and when he got snakespeed at level 14, I pumped that every levelup. By the end of the game, he had 23 snakespeed (+20 from snakespeed boots). And after speed, I put points into senses. So in the end he had 47 initiative with 1 ankh of speed (+10 speed), 1 pair of snakespeed boots (+10 speed, +20 snakespeed) and one cloak of perception (+20 senses). This means he had 120 speed, 93 senses and 43 snakespeed when he was level 20 (i.e 46.9 initiative = 47 initiative). You decide whether you think snakespeed is good. I only got 2 extra initiative from snakespeed which isn't that good. Still, I want to reach 100 speed anyway. Normally spell casters doesn't have much use of senses, unless you want high mythology skill or have psionic spell book.
Since my alchemist didn't put points in piety, but stayed at 55 piety and 100 intelligence, he had his magic skills around 70-80. My bishops maxed intelligence and piety, so they had their magic skills around 80-97. (Magic skills = fire, earth, water... ) Even though the alchemist cast alot of potions/powders/bullets and didn't use magic as much as the bishops, his magic skills still took longer to improve. So controlling attributes are important if you want really high skills.
[ 06-17-2002, 07:09 AM: Message edited by: el_kalkylus ]