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Old 06-14-2002, 10:43 PM   #3
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
I have to assume that Rangers' crits aren't (mis-)handled
like the melee skill, but i didn't think it would indeed be worth having. Does it make the Ranger a lot more deadly than other flingers? Considering that most of the deadliest melee weapons can be wielded by Rangers, and they can Alchemize, too, i'm surprised so few talk of them as being favorites. I've also noticed that chars who develop Crit and then change class keep on getting crits. Does a Ranger who's been a Ninja for 5 levels have to wait another 4 to learn new spells/get skill increases? If not, that'd make a lovely class-changer: Practise Stealth and Crit & get Alch cranked up then get the sharpshooter thing going---even though Crit is wimpier than i'd think it should be, it is fun to remove an entire Hogar with one splat!
Then you have to have Engineering. I don't really want to add a Gad to the group with the Ranger. How high is Madras' Eng? Too bad there's nothing like the Viola d'Amore for a Gad. You can crank Music up really fast, at the same time getting practise for your Rest/Stamina casters. I once thought you could use Lava Lamp in the same way as Hypnotic Lure, but that was incidental to actual existence of a mob. I thought it would be cool to get Eng. points by building the toys that have recurring parts, sorta like Alchemists' mixing, but i didn't get any results.

[ 06-14-2002, 10:51 PM: Message edited by: otter ]
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