Basically you would have to fight each battle possibly several times for Nessy and the Buc ghosts since both mobs are in the same zone. You would have to save before entering the zone, kill one of the mobs (Bucs first since they are complete wimps), and if you got the sword, then kill Nessie to check out her chest. If Nessie didn't have a hoss weapon, then you would be forced to reload, rekill the ghosts AND Nessie until you got the drops you wanted. I don't know what the drop rates of each chest is, but assuming 50% for each that's a 1/4 chance. I really don't understand why they would stick a great weapon like the light sword with such wimpy mobs as the Buc ghosts. Like I stated earlier, Sir-Tech really made a dumb decision not coupling hoss weapons with equally hoss mobs. They could easily spread out the unique Ascension Peak mobs around Dominus, pumped up the deadliness of each one (I hardly broke a sweat taking them down playing on normal), and given some unique class weapons as the prize for beating the crap out of them. Good plot is great and all, but epic battles are also part of a great RPG and this edition of Wizardry is a bit lacking when compared to Wiz 6 and 7. The uber mobs from those prior games on normal where agonizingly tough at times, which made it all the more enjoyable when you finally took them down. Now you just kill some pansy ghosts to become a Jedi. That is if the Force of the random number generator is with you.
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