Would this work : Set portal outside that area before entering. Save the game BEFORE opening chests. See if you got the items that are *supposed* to be in there - if not : Load the game. Set portal by 2.nd magic user, use 1.st m/u to teleport out of the area and 2.nd m/u to get back to the chest. Will that unopened chest contain different items ?
Hm, now that I wrote this down, it looks a bit of a hassle [img]smile.gif[/img] But I *know* I wouldnt want to pound on Nessy and XY ghosts + XZ psi sharks all over again 'till I got the right items.
Neuro
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