Ok, first post, here goes. [img]smile.gif[/img]
1) I just got set and return portal spells for my bishop, and am now wondering where I should set the portal? None of my other group members have portal spells yet.
2) The group is at levels 11-12 or so right now. Any tips on a good spot to get some good xp in easy fights? I'm a character development freak, and unless I hit the level cap, get all the spells etc, I feel like I'm missing out on something [img]smile.gif[/img] probably should have started a smaller group than 6 chars, but anyway, any hints? [img]smile.gif[/img]
3) If I change a characters class, I lose the possibility of developing the previous class's special skills, right? So if I swap my samurai to ninja, I better max out stealth before swapping back, or it's no use?
4) Tried forming a 1 man group last night, but got wasted by the second group of crabs. If I want a solo faerie ninja, should I start him/her out as a different class, and the swap later? Tips? Links to any site explaining how this kind of "group" should be played in the beginning?
Now let's see, what else did I have in mind... Oh yea. What does Hex do exactly? My bard has the bag pipes that cast it, and it seemed to me like it didn't affect enemy in any way, other than the small pentagram (was it?) appearing above their heads...
Thanks for any help/tips/clues for the clueless [img]smile.gif[/img]
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