Each area has a upper and lower level limit of monster (call it MonsterMax and MonsterMin), however the game appears to pick monsters close to the PartyLevel which is calculated as the level of the highest level character in the party. So we end up with something like;
MonsterLvlGen = PartyLevel +/- random(X)
IF MonsterLvlGen < MonsterMin THEN MonsterLvlGen = MonsterMin
IF MonsterLvlGen > MonsterMax THEN MonsterLvlGen = MonsterMax
Not sure if X is set or based on a percentage (something like 25% of PartyLevel). This is all just guesswork.
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[ 05-09-2002, 10:24 PM: Message edited by: Wolfie ]
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