Bard:
I don't realy know the effect of the instruments. I have pushed my bard to level 24 befor switching him to Ranger. I wanted to be sur he could play instruments at the maximum level. Since I only do range attacks with my bard a Ranger switch was the best (he don't need melee since he is a back unit). But do not switch before you max out PPing and music. If you have lock's at +60 and a bishop you can open virrtually anything. I gave my bard also the vamp chain so he can deal some damange in melee as well when I'm boored of playing music or forgot to reload amos. Dex first, then Int and Vit, finally strength and speed. Dex because it's the primary attribute for a bard. Intelligence because I hate to have a cerabral hemoragy backfire! Vit to make a tank in HP and stamina!
Bishop:
4 schools is a must and very easy to do. I never put a single point into the eralms because they go up very fast. I have just a sling for my Fearie bishop. No weapon because load capacity is to low, also a bishop don't waste time with weapons. His magic is light years more efficent and he can deal more damage per turn then a fighter can with a weapon! I have an Elf bishop and he can use weapons (for the magical bonus). Int and Piety first, then go for vit and speed. Don't invest much point into powercast it goes up at light speed!
Ninja:
Important to boost staff (CoC), dual, close and range combat, and thow. I don't wast points in lock and PP because this class is a pain to level up alerady. Dex and Speed first, then strenght and sens. I favor #of attack over damange because the Ninja will never deal much damange compare to other class (CoC helps a lot) be you go for the criticals! Having 3 shoots each time helps a lot!!!!
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Knowledge is Power
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