Hi all - glad to see this board up 100% of the time again and going faster with search, great job SAs in getting up the new server
So here is my current party, let me know if anyone sees ways to improve upon it, they are at about level 10-11 now, haven't had much time to play lately and also am taking it slowly with them and trying to really develop their skills.
Lizardman Fighter - pretty basic guy, maxed Str first with Dex, will go for Sen/Spd next. He's dualing a sword (demonsting) and mace (hammer) and uses a triple show x-box as his secondary weapon. Putting skill points into close/dual/sword/mace, letting bow, ranged, power strike go up on their own till I hit 75 in the others.
Felpurr Rogue - he's dualing a sword (diamond epee) and dagger (stiletto), dual throws as his secondary weapon (doing that to help build his dual skill, also he uses the bombs/powders as his "spells"). For stats, went with Dex/Str, will go with Spd/Sen next like the fighter. Skills close/dual/sword/dagger/stealth, letting thrown/ranged/reflexion go up on their own till I max the first ones.
Mook Bard - she's using a sword (bloodlust) and shield (thieves' buckler) and uses music when things aren't in melee range. She's actually a very effective fighter with bloodlust. For stats have been going for Dex first, and then spreading one point each to Str/Vit/Spd. Will start going more heavily into Str and Spd once Dex maxes out. I intend to switch her to be a Fighter at around 20th level and give her the Giant's sword. For skills, she's gone with sword/music/close/communication mostly, shield has built up on its own. Music I already have over 75 I think.
Faerie Ninja - a first for me. just got him (courtesy of the Bard's PPing

the CoC. Now to me he is like a Samurai with Bloodlust in a way, he duals wands (CoC and Wand of Static) and uses spells for ranged attacks. Have built his magic up really well with practice. For stats I'm looking to max Dex first, also building Str and Sen. Then will go for Spd. For skills, dual/crit/wand/stealth, his magic has come via practice.
Hobbit Gadgeteer - she's got the omnigun of course and also a sword and shield (think an enchanted broadsword and thieves' buckler). She's adding 3 points to Sen and going 2/1 to Dex and Vit. For skills, ranged/modern weapon/locks pretty much, have engineering at 75+ already by using gadgets alot.
Faerie Bishop - using a staff (eventually want the staff of doom, think now he's got a monstrance) and sling. Have been going 3 int and 2/1 dex/vit, once int maxes will go something like 3 dex and 2/1 spd vit. He's doing all schools, alchemy is the highest (think around 80), wiz/div about the same at around 60, and psionics is his weakest now at 50 or so. For skills I put 3 points into his 3 lowest realms so it's been div/wiz/psi.
Had no ranger in this group for the first time, so for RPCs I replaced Myles with Sparkle ASAP, she's worth it for the auto scout; am getting ready to ditch her though to take RFS as he'll (along with Vi) be the "keepers" (Vi's getting "dragged" along everywhere whether she complains or not, lol). By then the Bishop will have X-ray and will use detect secrets alot.
I have Vi dual wielding Maces (she's got a disruptor mace and diamond eyes, thanks again to the Bard for PPing chief Gari

, as a secondary weapon she has another mace/flail type in a bullwhip with a shield - eventually see her replacing that with the vampire chain. I also want to make her into a Fighter at somewhere in the realm of 20th, maybe earlier. Working her magic alot too. RFS will be a staff and sling guy for the Z. bo later on in the game.
When they all have their "good" equipment, the Mook Bard->Fighter (giant sword), Vi (vamp chain/dual maces) and RFS (Z bo) will take up a flank with extended weapons. The rogue, fighter and ninja will be in the middle rank all with dual short range melee weapons, and the gadgeteer and bishop in the back.
I've skimped on speed somewhat as I want to get the bard to 80ish and give her 2 ankhs of speed and then have her use the rousing drums in round #1, once haste is everyone's plenty fast.
I think they will be able to use just about every kind of item and should be really devastating up close in melee. Anyone have any ideas to make em better? Thanks! =0)