View Single Post
Old 03-07-2002, 09:53 PM   #10
ThorinOakshield
Elite Waterdeep Guard
 

Join Date: March 7, 2002
Location: Minnesota
Posts: 9
I liked both your first groups you listed. For the first group for your 6th character I would have to recommed the ranger, I tried playing with out the ranger and having to use the search button I missed items and got surprised a lot in combat, the auto search is well worth the effort. I trained my Ranger as a front line fighter, On level ups I pumped the points into bow, ranged and alchemy. I allowed the close combt, dual weapons, sword, dagger, mace and flail to go up with use. I have a very powerful ranger this way, he can fight toe to toe or kill at range.

For your second group I would recommend a priest, lord or val. I am using a val in my party as my healer and her polearm skill allows me to have her on a flank to protect my Bishop. If you choose a priest I would recommed a dwarf for their natural damage restistance and put them in the front line as a fighter with a mace, your will get you divinty spells at the start instead of waiting for 5 level for the lord or val. I have tried the Lord but just can't seem to figure out how to correctly create him as a spell caster and a decent fighter.

The ninja is a awesome front line fighter and will get criticals in melee besides from thrown weapons, I can never keep enough thrown items for ammunition, so I would recommend against having the nija just throwing. Also, at higher levels mutliple attaks with martial arts do almost as much damage as my fighter.

Well there is my opinion. I would read each class in the manual when you get the game and choose what you want. Any combination in the game works, if you are lacking a skill you can pick up an NPC to fill that spot. I created probably 7 different partys before settling on a group.
I have a dwarven fighter, felpurr ninja, dracon val, mook ranger, rawulf gadgeteer, and a human bishop.
ThorinOakshield is offline   Reply With Quote