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Old 02-23-2002, 09:22 PM   #1
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
I couldn't find the thread where one person posted a pretty detailed explanation of the new pick-pocket rules based on the 12_23 patch, and the Search option yielded zilch, so...

Here's what I've surmised so far based on my little experience so far with the game.

My Bard is level 12, pick-pocket score of 75 and a Dexterity and Speed of over 100 with various items.

Results are pre-generated for each character (assuming they have PP skill) as soon as you hit the zone, and not when you actually click pick-pocket on them. Like for contents in a chest. This based on PPing with several characters on different NPCs, then trying again in a different order. All produced the same results. You can't reload and try again because those results stay with your game. You can't rest and try again (I camped for 56 hours straight). You can't rest, leave zone, come back and try again. I guess there has to be "real-time" lapse between PPing attempts. What's worse, you can't remove the patch (if you patched the PP nerfed one) because trying to replay your saved game without it crashes the game. IMHO, it should remain as a PP skill check whenever you try to PP a NPC, and it should not be "remembered" by the game when you reload. Pump up the difficulty of the skill. E.g. certain PnP RPGs with an extremely high thieving skill still generates low percentage success. So say a 100 skill with PP would still only net you 50% chance of success. If a person is going to sit in front of a NPC and just keep PP and reload over and over again based on that difficulty, why take that away?

[ 02-23-2002: Message edited by: Annheiser ]

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