A gadgeteer who changes class can't use the omnigun; it's a class-specific item. Switch to ranger, and you'll have to give him a bow if you want ranged crits.
Anyone with alchemy can cast alchemy spell while silenced.
Special skills such as critical strike, lockpicking, etc. stay with the character, but can't be improved. Lightning strike, however, is class-specific for the Samurai and would be lost on a class change.
Alchemists don't make potions every camping, and you can't choose what potion will be made. That's random. I used to have an alchemist in my early parties (gotta love that quicksand), but these days I have two bishops in the back instead.
Nightowl2
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