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Old 02-17-2002, 11:24 PM   #1
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Hi all - well here are the ideas going through my head now for multi classing (or not) for my party members later in the game; right now they are at about level 11. What do you think?

Vi - already made her a priest at her first level up; might multi her again if she maxes out as a priest, maybe to a fighter to wear better armor. I just wanted a support char with her, and she's got pretty good priest stats. Not sure I want to lose the turn undead ability though.

Felpurr Samurai - leaving him pure, don't want to lose his skills (crit, sword bonus, lightning strike) and he'll take a long time to make a really good mage (he is more combat oriented now but at least is buliding fire up).

Human Monk - also leaving him pure, want to keep the martial arts bonus and criticals; plus try to max him out as a psionic (have developed him this way quite a bit already with practice).

Halfling Gadgeteer - thinking when she has made all the gadgets she can and all the improvements to the omnigun I will turn her into a ranger, just to get ranged criticals. Probably very late in the game.
Seems like a natural transition as she'll have the ranged combat skill very high and eagle eye by then as well.

Valkyrie - will make her into a fighter eventually for the beserk combat option and to level up faster. Thinking whenever she hits a high enough level to finally learn set/return to portal as I want as many of those as I can get Shouldn't need her to get level 6/7 priest spells with the way I play Vi, and she and the Samurai are the heavy hitters in the group. She's scary now in combat without going beserk, once she does look out!

Ranger - keeping her pure, wouln't want to lose the ranged criticals, and will keep improving as an alchemist.

Bishop - ok with this one I am the most torn. He's doing 3 books, all but psionics which is my monk's speciality. He's best in alchemy and about even in wizardry/divinity. I will be tempted later in the game to change him either to a mage or alchemist. Mage, for the bonus to resistances; alchemist to be able to cast alchemist spells while silenced. Question though, are all chars able to cast alchemist only spells when silenced? Game manual says only alchemists, ninjas and rangers can. And how often do alchemists crank out potions while the party camps? Do you control which ones they make? Have never played a pure alchemist to know. Also both mages and alchemists get skill bonuses in their respective schools and level up faster which is making me want to eventually multi the bishop. So once he has the spells I want from the 3 schools he's doing as a bishop, seems to be no reason to keep him as a bishop - other than being able to learn all those spells (and i guess turn undead) bishops have no other bonuses (well artifacts but it's pretty useless).

Finally I think I am going to stick to these 7 for the most part and leave the last slot as a "rotating rpc" to get a taste of the rest of them, I am not going to develop another fully, these will be the 7 I try and finish up with.

Thanks in advance for any sagely advice you can provide! =)
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