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Old 02-14-2002, 09:22 AM   #4
jsteng
Dungeon Master
 

Join Date: January 20, 2002
Location: Manila
Age: 58
Posts: 66
Though it is true that you CAN force NPC to go to where they wont go either by using Teleporters or Portals or unconcious (sleeping, KOed or Dead), said NPC will have a HUGE penalty in Attributes (STR,DEX,INT,etc) and Skills (combat, spells, weapons). I think they will suffer -20 points in each skill and attribute.

No-one wanted to go to Bayjin. So I had Urq teleported to Umpani to do the Bayjin quest. Already the lowest level in the group, and with the penalty, he ended up with half as much HP compared to my bishop. Naturally, he died several times in Bayjin. And he ended up being a burden instead of help.

Is it worth it? Having thought of every aspect, I realized that keeping Urq in the team was not a good idea:
1) Not only is that I wont be needing Urq much
2) I have unnecessarily brought along an EXP leech
3) If I were to forcibly bring someone to a place, I would forcibily bring someone whom I would use most often. In this case, I should have forced Vi or Myles along. (I intend on using Vi, Myles and RFS-81) as recruitable NPCs and thus I should not have brought along Urq to Bayjin.

What I meant to say is, if you are forcing to bring along someone to a place they dont want to go, make sure you are bring that person for the sake of having him/her Level Up and not as an item mule <--- which will backfire against you in terms of EXP LEECH and having to heal them or resurrect them very often.
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