SBB,
welcome to the wide world of Wizardry 8. You may well find that this is the single best 1 player RPG ever made.
First things first, everyone is right on the money - mathematically maximizing your party is second compared to playing what you will enjoy. I've tried a few different parties playing through a small part of the game, then giving them a tweak.
Some tidbits I've picked up on:
* If you make your bishop study all four schools, he will progress very, VERY slowly. Something to consider is that your Samurai has a minor in Mage spells (starting at level 5) and the Ranger has a minor in Alchemy. So, you may want to have your bishop focus on the Divinity and Psionic schools.
* No doubt, Bards and Gadgeteers are the most fun. Bard songs are very powerful early on. Gadgeteers are weaker off the start, but apparently get stronger much later.
Finally, don't be afraid to experiment. Half of the fun in any game with this much depth is experimenting with different party formations. As long as you understand the strengths and weaknesses of each character, you can have fun experimenting. As an example, one poster talks about having a Fairy Lord - lords are good because they have dual wield, and this lord wields two wands that put enemies to sleep, making it easier for the other, more "traditional", fighter classes.
Gambleur.
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