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Old 03-21-2002, 10:27 PM   #22
FuriousGeorge
Elite Waterdeep Guard
 

Join Date: March 6, 2002
Location: Seattle
Posts: 5
The Ninja has some problems with its design. It's clearly inferior to other classes if going pure close combat or ranged combat. If you try to make a class good at both, you run into attrib & skill point problems.

The main advantage of Martial Arts is being able to attack with both hands without needing Dual Wield, yet if you're making a Throwing Ninja you need to build up Dual Wield (throwing 1 handed is far inferior to just using a bow, even for a ninja). Worse yet, while you're attacking with MA your Dual Wield skill won't increase.

So, since you're building Dual Wield anyway, why not just go with some weapons? So you have a dual wield critical fighter, who ends up being inferior to the Samurai. Might be OK except in addition to Weapon1, Weapon2, Dual Wield, Critical, Close Combat, Ranged Combat, Throwing; you must now invest heavily in Stealth whereas the Samurai can just put on some decent armor, and he gets Lightning Strike to boot.

Alchemy & Lockpicking (I'm not sure why a Ninja needs lockpick since Alchemy has Knock Knock in its spellbook)? Alchemy is a minimum of 2 more skills you need to learn.

All that being said, the Ninja is an excellent character to dual from. The fact that the XP table is so slow is a benefit (because you'll have more levels in your final class). Stealth and Critical are awesome abilities to enhance many other classes, the Ninja has almost every skill in the book so you can always work on skills useful for your next class, and Alchemy has some great low level spells.
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