Actually, there is no true real time option in Wiz 8. Continous just keeps the turns coming in a lot like a Final Fantasy game (well the ones I've played since I haven't tried X and I am told the fight engine changed there shrug not very interested in it) in which your characters act when their turn comes but it is still just one acting at a time (only difference really is you can give orders at any time instead of only when their turns come up and have more flexibility that way). A true real time engine would be more like a Baldur's Gate game in which all the characters are acting at the same time and you would go bonkers if the pause key didn't exist.
You may want to try continous combat more once you get used to it; I've found it is a LOT more flexible than the phased option. During phased you'd say tell your wizard to cast a noxious fume but if the enemies acted before you thought your wizard would they could be out of the range of the spell. In continous since you can alter the actions unlike in phased mode, you could change the area where you centered the spell or do something else entirely.
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