quote:
Originally posted by krayzkrok:
I think the difficulty balance on Wizardry 8 is absolutely perfect because it's so non-linear.
I lost my faery mage to two earthquake spells, but otherwise it went swimmingly.
krok
Well I guess you can call the game non-linear but given the discussion you're having then it seems there's more than one way to force a player down a certain route ... make it too hard for him to do anything else
Glad to hear your visit to Nessie went swimmingly ... I'd have been VERY impressed if it had happened on dry land [img]graemlins/showoff.gif[/img] ... sorry, couldn't resist [img]graemlins/blush.gif[/img]