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Old 02-01-2002, 05:23 AM   #3
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
quote:
Originally posted by alikitten:
has anyone else had this much trouble deciding on a group?


[img]graemlins/biglaugh.gif[/img] - Everyone has their own pet group of classes they like and have tons of reasons for why they like them and dislike others. But the answer to your question is yes -- almost everyone has lots of trouble deciding on a group and some people are even running several groups through the game concurrently because they couldn't make up their mind which group they preferred.

My own advice is to take at least two pure spellcasters (I recommend two bishops for versatility and have each specialize in two schools - wiz/div, psi/alch - but some people prefer mage & priest or mage & alchemist to bishops because bishops take longer to go up in levels), one ranger (the free scouting comes in very handy, as does the ranged fighting and ranged crits), one-two melee specialists (I prefer Valks for the polearm bonus but then I don't like Fighters or Samurais and some people swear by them) and either a gadgeteer or a bard for the extra 'spell-casting' ability they will give your party.

I myself chose both a bard AND a gadgeteer (the Omnigun is awesome at higher levels) because I like the neat items you get for them and then I picked up Vi Domina and the android as RPCs and to give me a bit more melee power. I took that group all the way through the game and had fun the whole way tailoring them to my specifications.

Again, some people prefer to go with more pure melee chars and use their spellcasters primarily for buffing and healing while others like all or mostly ranged chars because they take less damage while dealing out good amounts to the opponents.

Basically, pick out some chars you will enjoy building up and remember that the whole point of the game is to have fun.
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