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Old 01-31-2002, 06:35 PM   #2
Naugrim
Elite Waterdeep Guard
 

Join Date: January 14, 2002
Location: Dallas, TX
Posts: 42
My main party was almost identical to your second one, only I had a monk instead of a gadgeteer, and a second fighter instead of the samurai. The only major trouble I've had with fights were non-random monsters (ie there weren't randomly generated based on my level) and I was several levels under them. The 2 fighters really whip up pretty much everything, and my ranger and monk have started insta-killing noticably better (though still not all that often). Could proabably replace the monk or the ranger with pretty much any other class w/o causing problems.. another caster would be useful, actually.

As far as monks and samurais go, though, here's some more input.. I started another party with the intent of cheating on them just to see how they perform at higher levels and whatnot. My samurai is still fairly lame with 100 dex, speed, and senses and a mid-upper strength. Played the party for a while now and no lightning strikes or anything else notable. My fighter, with a fang and hunter's bow (both have + to kill) insta-kills people left and right (if his normal damage doesn't do it), but the sam isn't nearly as effective. His equipment is cooler sounding, though [img]smile.gif[/img]

The monk is a little odd.. maxed str, spd, and dex, and high senses. Her damage is all over the place.. most of the time it's pretty lame (though her martial arts and crit skills are only around 50 or so right now), however at times she'll attack 3x for like 20 a hit. I'm not sure why, though. So I can see her coming through pretty well eventually..

And you have to consider that both classes can cast spells. It's another thing to spend time working on, so I often just don't with them (as I do fine w/o the extra spells), but they would likely be a lot more useful if I didn't ignore this facet of them..
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