Fable's Totally Unoriginal Basics
1) A fighter type
2) A thieving and/or lockpicking type
3) A defensive spellcaster/healer
4) An offensive spellcaster/mage
That's it. [img]smile.gif[/img] You should cover that ground in your party (though I know of some, by CRPG veterans, that get into some really esoteric stuff: like 6 mages, or 6 thieves). This leaves you a lot of room for maneuvering.
Typically, I go in Wizardry 8 for a fighter type, in this case a ranger, given the automatic ability to spot hidden items (which are so prevalent throughout the game). My defensive spellcaster is a bishop, which made her slow with spells at first, but quite a powerhouse eventually. I got two thief/mage types instead of a straight thief, but employing a bard and a gadgeteer. My first fighter is a samurai. My last party member is mage.
Remember, any deficiencies you possess can probably be made up at some future point by party NPCs.
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