Alas, don't look to MM9 for any innovations. Most of the design team got canned (the company may be out of business soon--and I don't expect them to support after they die as Sir Tech has done). Even w/their full design team, they corrected very few of the serious complaints about gameplay from MM6 to MM8. Recent reports indicate they might be returning to the MM6-8 game engine instead of using the LithTech engine they originally licensed.
That aside, the continuous play option in Wiz8 is closest to MM6-8's Turn Based Option. Strange but true.
Get in the habit of pressing 'U' immediately after anything else--this gives you time to think. Gameplay's a lot faster than Wiz8's phased mode, but you can retarget at will. You can also switch modes anytime and it's possible to start each round in phased but play in continuous (it's trick, though, and might not be worth it for some players).
All those folk who speeded up monster response for phased combat--you might want to slow it back down as you re-look at whether you want to try continuous mode instead.
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<b>Tennessee Ernie Ford</b><p>TEF is the <i>nom de web </i> of the author of RPG guides, such as <br />[url]\"http://members.aol.com/tenernie\" target=\"_blank\">TEF\'s Guide to Enroth</a>. <br />No relationship is intended or claimed to the fantabulous gospel singer of the same name.
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